Recently, VR technology has been developed and many contents have been produced and released. By wearing a device called HMD, you can visually experience virtual space and even feel different stimulations, such as zombies and being with the people you want to love. Cafes have also provided this VR experience that can be found in many parts of the city such as Korea and Japan, so that people can easily experience it. However, if you think about it, it is disadvantageous that users can be easily fed up with such content someday when they are made into content that is a strange and unexplored virtual space. As a result, you can only feel it visually, and even if you are a VR experience-type simulator, there is a limitation that you can not feel the real thrill feeling by moving up and down, left and right, and feeling vibrated. Users will not be fed up with such the simulator or VR content that can experience the sport that is hard to reach in our everyday life, rather than the contents in this virtual space, and will feel new experience and fun.
VR Carver, a company in Korea has created a VR experience-type sports simulator. They created a product to experience extreme sports like bobsleighing, luging, skiing and bicycling, which were noticed in the PyeongChang Winter Olympic Games in Korea. The core of this product is the Track-Belt System module that incorporates slip-turn technology so that you can feel the thrill when you turn the curve, and not just the vertical and horizontal vibration. They created and provided this module and sports content in a platform type so that if different companies make their appearance different, they will be able to make various simulators for different sports such as snowboarding, skateboarding, surfboarding, wakeboarding, water skiing, water boating, snowmobiling, etc. VR Carver is preparing to enter the U.S. and go abroad with a MOU contract with Funin VR, the top maker of VR simulators in China, for development and production.
VR contents for users should not be limited to virtual space, nor should they pursue only the visuals in the company that operates the urban VR experience Cafe or the theme park operator who has provided the VR experience zone in some areas. Many people will find that they need to be interested in a sports simulator so that you can experience a thrill in your whole body, rather than simply feel the movement. These sports experiences and simulator platforms are expected to stimulate the VR industry by feeling newness to the users.
▲ VR Carver, Inc.
▲ Brand Name: VR Carver ( VC 100 series , VC 200 series, VC 300 series)
▲ CEO: Too Hwan Kang
▲ http://vrcarver.com
▲ E-mail: im21k@vrcarver.com
▲ T: +82-70-4414-1203
Mike Choi
K-Herald Korea
(Los Angeles Times Advertising Supplement)