Make education fun for children with Hello VR

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Virtual Reality has been popularized due to gaming and entertainment purposes, but people may still be unfamiliar with the overall concept of VR due to its innovation in the world of technology. Virtual Reality is the computer generated stimulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. The fictional environment can be similar to the real world or it can fantastical, creating an experience not possible in our physical reality. However, VR has been slowly emerging in fields outside of gaming, specifically education. Hello VR, a company based in South Korea, has utilized Virtual Reality in a broader sense by creating a VR system that helps children learn while making it entertaining and productive as well.

Hello VR’s system includes a wide range of visuals including the solar system, the dinosaur era, ocean life, and human anatomy. The system comes with a picture book that resembles a web comic so young children can easily engage with the visuals while also feeling like they’re having fun while learning. The book is assembled with high quality paper to ensure easy, wrinkle-free use. Children grow up to be visual learners, so this method of learning could be more informative and insightful for them.

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As a company, Hello VR focused greatly on book production and program development within the education system. Currently, they plan to create a learning program that combines web comics and VR programs for existing literature. This will be a huge benefit for people who prefer to read with visuals.
Overall, VR provides an alternative route for visual learners and individuals who have trouble learning. It’s also been proven that educators notice that students are more engaged in learning and have improved scores due to VR education. This could be because the more a student is able to participate or feel engaged with the subject, the easier it is to personally relate to the material.

Not everyone may agree with the idea of relying on technology rather than traditional learning methods, but there is no question that the former has proven to be useful as time moves forward.

▲ Hello VR
▲ Brand name: Hello VR Series, Virtual Reality Encyclopedia
▲ CEO: Manho Seo
▲ www.hellovr.kr
▲ E-mail: contact@hellovr.kr
▲ T: +82-822-6191-8255

Ralph Suh
K-Herald Korea
(Los Angeles Times Advertising Supplement)

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